

There's a good chance that someone else has experienced the If you ask for help and it turns out you're installing sketchy modpacks, I will laugh at you (I may still try to help anyway).Ĭheck the posts, both here and on the mod pages for the mods you have installed. It motivates them to keep producing quality work and to stick around and fix bugs, which helps to make tools like this one unnecessary. Please support mod authors! Endorse their mods, send them some coffee money if you can afford it. Autosaves are especially vulnerable to this. Saving during conditions of high script load will sometimes produce truncated savefiles. Sometimes they are like the one rotten support beam that is holding up an entire house - so removing them with ReSaver will sometimes cause the entire savefile to stop working. Sometimes unattached instances are harmless. This problem especially affects Skyrim Legendary Edition, but can still happen with Fallout 4 and Skyrim Special Edition. When a savefile becomes too large, it can cause crashes when it's loaded even if it's not corrupted. Even well-made mods that work perfectly under normal conditions can start thrashing when script load gets too high. Eventually there are too many and the savefile becomes corrupted. Thrashing happens when scripts are being started faster than the old ones can finish. Just because someone went to the effort of making a ModPack doesn't mean that ModPack is stable or reliable.At least try to avoid saving during combat or other conditions of heavy script load.When you load your savefile, wait at least thirty seconds before saving again.The problem with quicksaves and autosaves is inherently unfixable.

There are mods that claim to "fix" quicksaving - they do not work.

